Hello everyone! Here is my question: I have a model of a sea faring vessel that has little gadgets on it like radars, turrets, propellors, etc. these gadgets are fully contained in separate named Geodes. That means that the geometry in the geode is specified relative to the origin of the ship and not the point where the gadget is located. what is the best way to make these things transform (mainly rotate)?
I was thinking I could parent the gadget Geode with a MatrixTransform node to create some kind of local coordinate system for the geometry of the gadget but then the geometry itself would have to be respecified relative to this geometry. can I somehow put a static transform between the MatrixTransform and the Geode in order to offset the positions of all the vertices so that the point that the gadget transforms around becomes the location of the MatrixTransform? Thanks in advance for your help! :D ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=20846#20846 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

