On 4/12/09 10:46 PM, Danny Lesnik wrote: >>> And the second question: Can OSG view animated gifs as model textures? >> >> I haven't personally used this but the code is there so it should work. >> >> You probably have to start the animation manually. To do that you need to >> find the >> respective image, dynamic_cast<> it to an ImageStream and (if successful) >> call play() on >> that object. > > Hi Ulrich, > > How can I find this respective image?
You'll have to write a custom NodeVisitor. This NV could collect all Images of type ImageStream or it could search for a specific filename. Have a look at the FindImageStreamsVisitor in examples/osgmovie/osgmovie.cpp for an example. HTH, Cheers, /ulrich _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

