Hello Peter,
Yes that was one problem, thx, but the expected is still not happening. At least the cout is printing now after I changed the method to update(). Any Ideas why its still not working ?
Well, if the code is now being executed, you should be able to debug it by running it in a debugger...
A guess would be to disable display lists, or call dirtyDisplayList() if you're updating the geometry only seldom. If you're using VBOs, maybe you need to dirty the VBOs somehow.
Hope this helps, J-S -- ______________________________________________________ Jean-Sebastien Guay [email protected] http://www.cm-labs.com/ http://whitestar02.webhop.org/ _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

