When I run 2.8.2 osgshadow.exe in windows 7 or Vista with the default window 
manager running (Aero) the window draws for a frame or two, then goes black and 
stays that way. If you alt-tab to the console then again back to the OSG 
window, everything starts working ok.

I would think this would be pretty common since it happens with a default 
install of the OS and a default build of osg.

This happens on all of our NVIDIA cards, seems OK on ATI.

This only happens when the shadows are rendering to FBO's, and only if you're 
running fullscreen. 

This didn't happen with OSG 1.2. We have our own shadow implementation that has 
the same issue as osgshadow. If I switch the shadow camera's 
RenderTargetImplementation to  FRAME_BUFFER everything works fine, but I am 
limited to a texture smaller than the window. Setting the target impl to 
FRAME_BUFFER_OBJECT gives the black window.

Has anyone else seen this?

Thanks,
Jeff

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