Hi Jeff, This has all the hallmarks of driver bug, so go see if NVidia have got an updated driver, or perhaps moving back a driver version or two might walk around the bug.
Robert. On Tue, Dec 8, 2009 at 4:58 AM, Jeff Bellinghausen <[email protected]> wrote: > When I run 2.8.2 osgshadow.exe in windows 7 or Vista with the default window > manager running (Aero) the window draws for a frame or two, then goes black > and stays that way. If you alt-tab to the console then again back to the OSG > window, everything starts working ok. > > I would think this would be pretty common since it happens with a default > install of the OS and a default build of osg. > > This happens on all of our NVIDIA cards, seems OK on ATI. > > This only happens when the shadows are rendering to FBO's, and only if you're > running fullscreen. > > This didn't happen with OSG 1.2. We have our own shadow implementation that > has the same issue as osgshadow. If I switch the shadow camera's > RenderTargetImplementation to FRAME_BUFFER everything works fine, but I am > limited to a texture smaller than the window. Setting the target impl to > FRAME_BUFFER_OBJECT gives the black window. > > Has anyone else seen this? > > Thanks, > Jeff > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=21063#21063 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

