Hi Jeff,

This has all the hallmarks of driver bug, so go see if NVidia have got
an updated driver, or perhaps moving back a driver version or two
might walk around the bug.

Robert.

On Tue, Dec 8, 2009 at 4:58 AM, Jeff Bellinghausen <[email protected]> wrote:
> When I run 2.8.2 osgshadow.exe in windows 7 or Vista with the default window 
> manager running (Aero) the window draws for a frame or two, then goes black 
> and stays that way. If you alt-tab to the console then again back to the OSG 
> window, everything starts working ok.
>
> I would think this would be pretty common since it happens with a default 
> install of the OS and a default build of osg.
>
> This happens on all of our NVIDIA cards, seems OK on ATI.
>
> This only happens when the shadows are rendering to FBO's, and only if you're 
> running fullscreen.
>
> This didn't happen with OSG 1.2. We have our own shadow implementation that 
> has the same issue as osgshadow. If I switch the shadow camera's 
> RenderTargetImplementation to  FRAME_BUFFER everything works fine, but I am 
> limited to a texture smaller than the window. Setting the target impl to 
> FRAME_BUFFER_OBJECT gives the black window.
>
> Has anyone else seen this?
>
> Thanks,
> Jeff
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=21063#21063
>
>
>
>
>
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