Tried using Xcode with this configuration : base sdk : Current Mac Os build active architecture only "X" (checked)
use base sdk Development 64bit cocoa Log : http://www.geofemengineering.it/data/osg-r10859_osx10-6_Xcode.txt Il giorno 08/dic/2009, alle ore 11.28, Massimo Di Stefano ha scritto: > Hi, > > tring using cmake-2.6.4 (last osg trunk - revision : 10859) > > i restored the opentrhead files and used : > > cd trunk/ > mkdir build > cd build > ccmake .. > > the build now goes ahead but fails at quicktime plug-in this the log : > > http://www.geofemengineering.it/data/osg-r10859_osx10-6_cmake.txt > > > i'll try now the xcode project that comes with the source code, so i can save > and post its log. > > thanks to help me! > > Massimo. > > Il giorno 08/dic/2009, alle ore 11.11, Stephan Maximilian Huber ha scritto: > >> Hi Massimo, >> >> Massimo Di Stefano schrieb: >> >>> then i also tried the Xcode that comes with the osg source code, but it >>> fails too >> >> can you provide the build log? So we can fix the xcode-projects. Btw >> they work for me. >> >>> i'll try to install cmake 2.6.4 and see if it works. >>> >>> - have you any hintsabout the provedure to generate xcode project using >>> cmake ? >> >> ccmake -G Xcode or use the provided gui. >> >> cheers, >> Stephan >> _______________________________________________ >> osg-users mailing list >> [email protected] >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

