Tried using Xcode with this configuration :

base sdk : Current Mac Os
build active architecture only "X" (checked)

use base sdk
Development 64bit cocoa

Log :

http://www.geofemengineering.it/data/osg-r10859_osx10-6_Xcode.txt



Il giorno 08/dic/2009, alle ore 11.28, Massimo Di Stefano ha scritto:

> Hi,
> 
> tring using cmake-2.6.4 (last osg trunk - revision : 10859)
> 
> i restored the opentrhead files and used :
> 
> cd trunk/
> mkdir build
> cd build
> ccmake ..
> 
> the build now goes ahead but fails at quicktime plug-in this the log :
> 
> http://www.geofemengineering.it/data/osg-r10859_osx10-6_cmake.txt
> 
> 
> i'll try now the xcode project that comes with the source code, so i can save 
> and post its log.
> 
> thanks to help me!
> 
> Massimo.
> 
> Il giorno 08/dic/2009, alle ore 11.11, Stephan Maximilian Huber ha scritto:
> 
>> Hi Massimo,
>> 
>> Massimo Di Stefano schrieb:
>> 
>>> then i also tried the Xcode that comes with the osg source code, but it 
>>> fails too
>> 
>> can you provide the build log? So we can fix the xcode-projects. Btw
>> they work for me.
>> 
>>> i'll try to install cmake 2.6.4 and see if it works.
>>> 
>>> - have you any hintsabout the provedure to generate xcode project using 
>>> cmake ?
>> 
>> ccmake -G Xcode or use the provided gui.
>> 
>> cheers,
>> Stephan
>> _______________________________________________
>> osg-users mailing list
>> [email protected]
>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> 
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