Did you create the matrix manually? If you use the makeTranslate,
makeRotate etc. functions then you should end up with a matrix that does
not mirror stuff.
jp
Trajce Nikolov wrote:
that was the problem .... the camera parent is MatrixTransform .... when
I detached and attached to the top level root it is ok. Huh. I should
have listen more carefully at the math classes at school :)
Nick
http://www.linkedin.com/in/tnikolov
Sent from Gümüşsuyu, İstanbul, Turkey
On Tue, Dec 8, 2009 at 5:11 PM, Trajce Nikolov <[email protected]
<mailto:[email protected]>> wrote:
No.
The setup of the camera is exactly the same as in the
osgprerendercubemap. No mirroring done. It is child of a
MatrixTransform though ...
Nick
http://www.linkedin.com/in/tnikolov
Sent from Gümüşsuyu, İstanbul, Turkey
On Tue, Dec 8, 2009 at 5:08 PM, J.P. Delport <[email protected]
<mailto:[email protected]>> wrote:
Have you mirrored something in the projections of the camera?
Trajce Nikolov wrote:
Hi Community,
I am having a Camera as a part of the scenegraph and it
renders the geometry backfaced ... Am I missing something?
The camera setup is pretty much the same as in the examples.
Thanks.
Nick
http://www.linkedin.com/in/tnikolov
Sent from Gümüşsuyu, İstanbul, Turkey
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