Did you create the matrix manually? If you use the makeTranslate, makeRotate etc. functions then you should end up with a matrix that does not mirror stuff.

jp

Trajce Nikolov wrote:
that was the problem .... the camera parent is MatrixTransform .... when I detached and attached to the top level root it is ok. Huh. I should have listen more carefully at the math classes at school :)

Nick

http://www.linkedin.com/in/tnikolov
Sent from Gümüşsuyu, İstanbul, Turkey

On Tue, Dec 8, 2009 at 5:11 PM, Trajce Nikolov <[email protected] <mailto:[email protected]>> wrote:

    No.

    The setup of the camera is exactly the same as in the
    osgprerendercubemap. No mirroring done. It is child of a
MatrixTransform though ...
    Nick

    http://www.linkedin.com/in/tnikolov
    Sent from Gümüşsuyu, İstanbul, Turkey

    On Tue, Dec 8, 2009 at 5:08 PM, J.P. Delport <[email protected]
    <mailto:[email protected]>> wrote:

        Have you mirrored something in the projections of the camera?

        Trajce Nikolov wrote:

            Hi Community,

            I am having a Camera as a part of the scenegraph and it
            renders the geometry backfaced ... Am I missing something?
            The camera setup is pretty much the same as in the examples.
            Thanks.
            Nick

            http://www.linkedin.com/in/tnikolov
            Sent from Gümüşsuyu, İstanbul, Turkey


            
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