that was the problem .... the camera parent is MatrixTransform .... when I
detached and attached to the top level root it is ok. Huh. I should have
listen more carefully at the math classes at school :)

Nick

http://www.linkedin.com/in/tnikolov
Sent from Gümüşsuyu, İstanbul, Turkey

On Tue, Dec 8, 2009 at 5:11 PM, Trajce Nikolov <[email protected]>wrote:

> No.
>
> The setup of the camera is exactly the same as in the osgprerendercubemap.
> No mirroring done. It is child of a MatrixTransform though ...
>
> Nick
>
> http://www.linkedin.com/in/tnikolov
> Sent from Gümüşsuyu, İstanbul, Turkey
>
> On Tue, Dec 8, 2009 at 5:08 PM, J.P. Delport <[email protected]> wrote:
>
>> Have you mirrored something in the projections of the camera?
>>
>> Trajce Nikolov wrote:
>>
>>> Hi Community,
>>>
>>> I am having a Camera as a part of the scenegraph and it renders the
>>> geometry backfaced ... Am I missing something? The camera setup is pretty
>>> much the same as in the examples.
>>> Thanks.
>>> Nick
>>>
>>> http://www.linkedin.com/in/tnikolov
>>> Sent from Gümüşsuyu, İstanbul, Turkey
>>>
>>>
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