Hi, I was wondering is anyone else has had experience with this problem.
I have written a DLL of my own, which is written in C++, and makes heavy use of OSG. It is written so that any application that needs to display a scene can simply link to this DLL: OSG <-- MyDLL <-- App This works fine, as long as the App is native C++. The App simply links to myDLL, and the OSG stuff comes with it. However, when try to link to MyDLL from a C++\CLI App, I get a whole host of linker errors (unresolved external symbols), all referring to the OSG stuff. If I link my C++\CLI app directly to the OSG libraries, the errors go away. However, I am curious as to why it couldn't find the symbols in MyDLL. I thought that perhaps there was some C++\CLI quirk that prevented those symbols from 'carrying over'. To test this, I made two separate DLL projects, which I'll just call DLL_A and DLL_B, and tried linking them as follows: DLL_A <-- DLL_B <-- C++\CLI App And this works fine! So it appears to only be a problem with the OSG libraries, but I can't seem to figure out what that problem is. If I could, then maybe I could figure out how to build them differently. Note: I am not 100% sure that this is a difference between native and managed C++. All I can say for sure is that I've built several native C++ apps that link to MyDLL without any problems. This C++\CLI project that I'm having trouble with is the first, and only, managed project that I've tried. Thank you! Cheers, Frank ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=21127#21127 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

