Hi Harold,

yes, my light source is the "sun". No other lights in the scene yet. And the
results are not good. I will do research on the "cascade shadowmaps" and
will try to implement it. Thanks for the hint

Nick

http://www.linkedin.com/in/tnikolov
Sent from Gümüşsuyu, İstanbul, Turkey

On Wed, Dec 9, 2009 at 11:13 AM, Harold Comere <[email protected]>wrote:

> Hi Nike,
>>
>
> There is many way to get shadows and the shadowing technique choice shall
> depend of your scene data.
>
> The two basic shadowing techniques are :
> - shadow maps ( image based )
> - shadow volumes ( geometry based )
>
> Shadow maps are very cheap and easy to implement but will works good only
> if your light is not far from what you are shadowing due to the image
> approach. So if you have a large terrain with an unique directional light (
> as sun ), simple shadowmaps should do an ugly result.
> You could try "cascade shadowmaps" which is a technique used a lot in video
> games. It uses a kind of shadowmap LOD to avoid image based algorithms
> issues and stay cheap.
>
> Shadow volumes generate very accurate shadows but as it is based on
> geometry, if your scene geometry is complex you will experience some perf
> issues.
>
> Again, the shadowing technique choice depends of how many lights you have,
> where they are, what you are shadowing etc.
> Give a bit more details of your goal and i'm sure some osg pro will bring
> to you the ideal solution using osg :)
>
> Regards,
> Harold
>
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>
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