Hi.

As far as I know both OverlayNode and ViewDependentTechniques (LispSM ) use 
shaders so you should make sure to not use conflicting texture stages and merge 
the shaders at least if you plan to use both techniques together.

Wojtek


From: Trajce Nikolov 
Sent: Wednesday, December 09, 2009 6:20 PM
To: OpenSceneGraph Users 
Subject: [osg-users] LISP Shadow Map and OverlayNode


Hi, 


I have a scenegraph like this


ShadowMapScene with Light Space Perspective ShadowMap Technique and children an 
overlay node. The overlayed subgraph is all around ... unexpected. Possible 
bug. Any work around?

Nick

http://www.linkedin.com/in/tnikolov



--------------------------------------------------------------------------------


_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to