Hi. As far as I know both OverlayNode and ViewDependentTechniques (LispSM ) use shaders so you should make sure to not use conflicting texture stages and merge the shaders at least if you plan to use both techniques together.
Wojtek From: Trajce Nikolov Sent: Wednesday, December 09, 2009 6:20 PM To: OpenSceneGraph Users Subject: [osg-users] LISP Shadow Map and OverlayNode Hi, I have a scenegraph like this ShadowMapScene with Light Space Perspective ShadowMap Technique and children an overlay node. The overlayed subgraph is all around ... unexpected. Possible bug. Any work around? Nick http://www.linkedin.com/in/tnikolov -------------------------------------------------------------------------------- _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
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