Hi all,

I'm searching for an optimised solution for the following:

Assume I have a line represented by, make it 10000 points. The vertices are stored in an array and are fixed. I have different colours for all the points. Now I want to "animate" the colours. E.g. I want to treat the colour array as a circular buffer and just move all the colours one step over. Obviously I can do it by manipulating the array, but then the whole array must be uploaded to the GPU again.

I've thought about making a colour array twice the size of the number of vertices and then telling OpenGL to start picking colours from a point in this array, but I don't know how to tell OSG this is what I want. osg::Geometry seems to default to the start of the array for drawing.

Is there a way to do this in OSG without making my own drawImplementation?

regards
jp

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