If anyone is interested, you can also check out FindOpenSceneGraph.cmake
which is part of CMake now.  It does debug/release libraries and version
support.

On Dec 10, 2009 3:30 PM, "Paul Martz" <[email protected]> wrote:

Try this one instead; I forgot that CMake can't handle backslashes.

Paul Martz Skew Matrix Software LLC _http://www.skew-matrix.com_ <
http://www.skew-matrix.com/> +1 ...
Paul Martz wrote:

> > > Hi Art -- I've modified the FindOSG.cmake script so that it looks in MS
> Windows standard OSG ins...
> ------------------------------------------------------------------------
>
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>

# This module defines

# OSG_LIBRARY
# OSG_FOUND, if false, do not try to link to osg
# OSG_INCLUDE_DIRS, where to find the headers
# OSG_INCLUDE_DIR, where to find the source headers
# OSG_GEN_INCLUDE_DIR, where to find the generated headers

# to use this module, set variables to point to the osg build
# directory, and source directory, respectively
# OSGDIR or OSG_SOURCE_DIR: osg source directory, typically OpenSceneGraph
# OSG_DIR or OSG_BUILD_DIR: osg build directory, place in which you've
#    built osg via cmake

# Header files are presumed to be included like
# #include <osg/PositionAttitudeTransform>
# #include <osgUtil/SceneView>

###### headers ######

SET( CMAKE_DEBUG_POSTFIX d )

MACRO( FIND_OSG_INCLUDE THIS_OSG_INCLUDE_DIR THIS_OSG_INCLUDE_FILE )

# configure matched pair of include / library search paths
SET( OSG_SEARCH_PATHS
   $ENV{OSG_SOURCE_DIR}
   $ENV{OSG_BUILD_DIR}
   ${OSGDIR}
   $ENV{OSGDIR}
   ${OSG_DIR}
   $ENV{OSG_DIR}
   ${OSG_ROOT}
   $ENV{OSG_ROOT}
   ${OSG_ROOT_DEBUG}
   $ENV{OSG_ROOT_DEBUG}
   ${CMAKE_INSTALL_PREFIX}
   ${CMAKE_PREFIX_PATH}
   /usr/local
   /usr/local/lib64
   /usr
   /sw # Fink
   /opt/local # DarwinPorts
   /opt/csw # Blastwave
   /opt
   /usr/freeware
   [HKEY_LOCAL_MACHINE\\SYSTEM\\CurrentControlSet\\Control\\Session\
Manager\\Environment;OSG_ROOT]/
   ~/Library/Frameworks
   /Library/Frameworks
   "C:/Program Files/OpenSceneGraph"
   "C:/Program Files (x86)/OpenSceneGraph"
   )

FIND_PATH( ${THIS_OSG_INCLUDE_DIR} ${THIS_OSG_INCLUDE_FILE}
   PATHS           ${OSG_SEARCH_PATHS}
   PATH_SUFFIXES   include build/include Build/include
)

ENDMACRO(FIND_OSG_INCLUDE THIS_OSG_INCLUDE_DIR THIS_OSG_INCLUDE_FILE)

#FIND_OSG_INCLUDE( OSG_GEN_INCLUDE_DIR  osg/Config )
FIND_OSG_INCLUDE( OSG_INCLUDE_DIR      osg/Node )

###### libraries ######

MACRO(FIND_OSG_LIBRARY MYLIBRARY MYLIBRARYNAME)

FIND_LIBRARY(${MYLIBRARY}
   NAMES           ${MYLIBRARYNAME}
   PATHS           ${OSG_SEARCH_PATHS}
   PATH_SUFFIXES   lib build/lib Build/lib
    )

ENDMACRO(FIND_OSG_LIBRARY MYLIBRARY MYLIBRARYNAME)

SET( TMP_LIBRARY_LIST
   OpenThreads osg osgGA osgUtil osgDB osgText osgViewer )

FOREACH(LIBRARY ${TMP_LIBRARY_LIST})
   STRING( TOUPPER ${LIBRARY} UPPPERLIBRARY )
   FIND_OSG_LIBRARY( ${UPPPERLIBRARY}_LIBRARY_RELEASE  ${LIBRARY} )
   FIND_OSG_LIBRARY( ${UPPPERLIBRARY}_LIBRARY_DEBUG
 ${LIBRARY}${CMAKE_DEBUG_POSTFIX} )
   LIST( APPEND OSG_LIBRARIES debug ${${UPPPERLIBRARY}_LIBRARY_DEBUG}
optimized ${${UPPPERLIBRARY}_LIBRARY_RELEASE} )
ENDFOREACH(LIBRARY ${TMP_LIBRARY_LIST})

SET( OSG_FOUND "NO" )
#IF(OSG_LIBRARY_RELEASE OR OSG_LIBRARY_DEBUG AND OSG_INCLUDE_DIR AND
OSG_GEN_INCLUDE_DIR)
#    SET( OSG_FOUND "YES" )
#    SET( OSG_INCLUDE_DIRS ${OSG_INCLUDE_DIR} ${OSG_GEN_INCLUDE_DIR} )
#    GET_FILENAME_COMPONENT( OSG_LIBRARY_DIR_RELEASE ${OSG_LIBRARY_RELEASE}
PATH )
#    GET_FILENAME_COMPONENT( OSG_LIBRARY_DIR_DEBUG   ${OSG_LIBRARY_DEBUG}
  PATH )
#    SET( OSG_LIBRARY_DIRS ${OSG_LIBRARY_DIR_RELEASE}
${OSG_LIBRARY_DIR_DEBUG} )
#ENDIF(OSG_LIBRARY_RELEASE OR OSG_LIBRARY_DEBUG AND OSG_INCLUDE_DIR AND
OSG_GEN_INCLUDE_DIR)


IF(OSG_LIBRARY_RELEASE OR OSG_LIBRARY_DEBUG AND OSG_INCLUDE_DIR)
   SET( OSG_FOUND "YES" )
   SET( OSG_INCLUDE_DIRS ${OSG_INCLUDE_DIR} )
   GET_FILENAME_COMPONENT( OSG_LIBRARY_DIR_RELEASE ${OSG_LIBRARY_RELEASE}
PATH )
   GET_FILENAME_COMPONENT( OSG_LIBRARY_DIR_DEBUG   ${OSG_LIBRARY_DEBUG}
PATH )
   SET( OSG_LIBRARY_DIRS ${OSG_LIBRARY_DIR_RELEASE} ${OSG_LIBRARY_DIR_DEBUG}
)
ENDIF(OSG_LIBRARY_RELEASE OR OSG_LIBRARY_DEBUG AND OSG_INCLUDE_DIR)


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