Thx for checking the changes.

Robert Osfield wrote:
Inventor [...]

It was design that was so revolutionary no modern scene graph has adopted it.
And, for example, that idea of Inventor manipulators has been adopted in OSG.

Sorry, that by speaking about the absence of cull traversal you may get impression that what is called rendering traversal in Inventor is not doing various rendering optimizations.

Anyway, I see benefits of parental inheritance and I am in a position that my project is the only one in the company using OSG. Thus, I need to prove that OSG is the best way for our particular needs. And my colleagues will not spare a single argument or detail. The people that contributed manipulators actually removed one of very strong arguments against OSG in our company. Thanks to them. OSG is expected to be better in performance and in support (bug fixes, etc... - very important for us). Then, I will be in a difficult position with some scene graph manipulation routines that are quite mature in Inventor - but I may consider to develop a new visitor for them and prove it is an equal or even better solution. The same with shadow volumes (not shadow maps), and of course documentation - I am studying sources, but this will be the first argument against (unfortunately). They will see only missing things while not seeing amount of features and benefits that you may have over.

Please, do not consider this malicious email telling that OSG is worse. Not at all!
But help me to prove them that OSG is better in every possible way!
I know nearly each source code line of Inventor, so I have a close attachment to it. But help me to prove that OSG is better by continuous improvements and new features. Otherwise, I may be forced to leave OSG. There is a huge progress in OSG past three years. So, I hope to have enough strong arguments, if not today, then next month or next year.

All the best, thanks for discussion and thanks for checking in the changes.
John
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