Hi Alex, I suppose only --SingleThreaded mode will be fully serialized Update will preceede and finish before Cull and Cull will precede and complete before Draw. Other threading modes theoretically may overlap Draw nad Update traversals if OSG decides all the nodes are not updated dynamically.
Setting DATA_VARIANCE to DYNAMIC on the states/drawables you don't want to overlap their UpdateCallbacks/UpdateTraversal with Draw should also do the trick for remaining treading modes. Cheers, Wojtek From: Pecoraro, Alexander N Sent: Thursday, December 17, 2009 10:00 PM To: OpenSceneGraph Users Subject: [osg-users] theading mode question Is there a way to set the threading mode so that the draw thread does not run until after the update traversal is done? Thanks. Alex -------------------------------------------------------------------------------- _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
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