Hi Alex,

I suppose only --SingleThreaded mode will be fully serialized Update will 
preceede and finish before Cull and Cull will precede and complete before Draw. 
Other threading modes theoretically may overlap Draw nad Update traversals if 
OSG decides all the nodes are not updated dynamically.

Setting DATA_VARIANCE to DYNAMIC on the states/drawables you don't want to 
overlap their UpdateCallbacks/UpdateTraversal with Draw should also do the 
trick for remaining treading modes.

Cheers,
Wojtek


From: Pecoraro, Alexander N 
Sent: Thursday, December 17, 2009 10:00 PM
To: OpenSceneGraph Users 
Subject: [osg-users] theading mode question


Is there a way to set the threading mode so that the draw thread does not run 
until after the update traversal is done?

 

Thanks.

 

Alex



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