Hi all, i have added some snow to my scene (it's Christmas time!), after looking the example osgprecipitation. It renders very well when the scene is static, and quite well when moving fast, but very bad when moving slow.
Code: osg::ref_ptr<osgParticle::PrecipitationEffect> precipitationEffect = new osgParticle::PrecipitationEffect; precipitationEffect->snow(1.0); /* It Does not work, if i set to false: what does it mean? */ precipitationEffect->setUseFarLineSegments(true); precipitationEffect->getFog()->setDensity(0.00012f); precipitationEffect->getFog()->setMode(osg::Fog::EXP2); precipitationEffect->getFog()->setFogCoordinateSource(osg::Fog::FRAGMENT_DEPTH); root->addChild( precipitationEffect.get() ); root->getOrCreateStateSet()->setAttributeAndModes(precipitationEffect->getFog()); Can you give me some hint? It Could a problem of my ATI Radeon 3650 AGP, or could be my code? Thanks ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=21661#21661 Attachments: http://forum.openscenegraph.org//files/moving_fast_976.jpg http://forum.openscenegraph.org//files/moving_slow_526.jpg http://forum.openscenegraph.org//files/static_594.jpg _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

