Hi Danny,

Does it mean that I need to recompile OSG with this plugin or do I need to add 
reference to Visual Studio of these libs?

How are you using OSG now? Are you using binary packages or did you compile it from source yourself?

In the former case, you have two options, either continue that way or switch to compiling everything yourself. Honestly it's not hard to do so I would suggest you compile everything, that way you know exactly what you get and you have control over it.

Anyways, the procedure is pretty much the same, you need to
A) get the libcurl binaries, you can either download the source and compile yourself or get binaries directly - see http://curl.haxx.se/download.html section "Win32 - MSVC" B) Run CMake on the source directory of OSG, click Configure and check if it picks up your libcurl binaries and includes. If it doesn't (on Windows it's hard to automatically detect these things automatically) just point it manually to the right paths.
C) Configure again, then Generate.
D) Open the generated solution file.
E) Now it diverges - you can either just compile the curl plugin (in release and debug) and then go find the compiled DLLs and put them with your other OSG binaries, or you can compile everything and use those binaries.

Please see the Platform Specifics - Visual Studio page on the wiki for more information on the process...

http://www.openscenegraph.org/projects/osg/wiki/Support/PlatformSpecifics/VisualStudio

Hope this helps,

J-S
--
______________________________________________________
Jean-Sebastien Guay    [email protected]
                               http://www.cm-labs.com/
                        http://whitestar02.webhop.org/
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