Hi, I would like to control textures on models which are not build by VPB.
In the sourcecode and in the examples debug message, , it seems that the two textures must be assigned to to different textureUnits. I did this, but I doesnt work. osgmulticontroltexture.exe failes with the debug hint that at least 2 textureunits are requiered. (sounds logical :) ) My model consists of 800 submodels (each with two textures), which I grouped originally unter a osg::Group. To enable the texture control, I replaced this osg::Group by a osgFX::MutilTextureControl node. What is the basic design of multitexturecontrol? Thank you very much! Cheers, Torben ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=21839#21839 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

