Hi,

I would like to control textures on models which are not build by VPB.

In the sourcecode and in the examples debug message, , it seems that the two 
textures must be assigned to to different textureUnits.

I did this, but I doesnt work. osgmulticontroltexture.exe failes with the debug 
hint that at least 2 textureunits are requiered. (sounds logical :) )

My model consists of 800 submodels (each with two textures), which I grouped 
originally unter a osg::Group.
To enable the texture control, I replaced this osg::Group by
a osgFX::MutilTextureControl node.

What is the basic design of multitexturecontrol?


Thank you very much!

Cheers,
Torben

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http://forum.openscenegraph.org/viewtopic.php?p=21839#21839





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