You need a glcontext to query the openGL - because it's possible that some supported features might depend on the configuration at runtime.
I couldn't find an OSG specific exampel , but this might help http://stackoverflow.com/questions/126028/how-to-write-an-installer-that-checks-for-opengl-support Martin ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=21840#21840 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org