Hi Isabelle, That seems a bit obscure... The only things I'm thinking about are: - deactivating protions of your code until you find what's going on - use a debugger - Or maybe the location from where you load your image ins't the same as the one used in your "separate project" (= you don't load the same image).
The code of HeightField::allocate() (src/osg/Shape.cpp) reads: "_heights->resize(numColumns*numRows)", which doesn't hide any magic. This should be okay, unless you're out of RAM. Cheers, Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ ----- "Isabelle Gouwy" <[email protected]> a écrit : > Hi, > > I've tried to run this code separate from my project, and it works > fine, so there's something wrong in the project. Is it possible that > something in my code interferes with the heightfield creation? How can > I know what's wrong? > I've checked image size (heightMap->s() and heightMap->t()) and it's > 100*100. > > Thank you! > > Isabelle > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=21890#21890 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

