ok .. I got it. The HUD text is there but is black (for example, if you dont attach the polygon to the scene graph you will be able to see the text but in black)
uncomment //HUD_Geode->setStateSet( HUD_StateSet.get() ); and do HUD_StateSet->setMode( GL_LIGHTING, osg::StateAttribute::OFF ); Let me know if it works Nick http://www.linkedin.com/in/tnick Sent from Ünalan, İstanbul, Turkey On Tue, Dec 29, 2009 at 7:48 PM, Carl Johnson <[email protected]> wrote: > Hi, > > and here is my cpp file. > > Thank you! > > Cheers, > Carl > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=21931#21931 > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >
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