Thank you Ulrich. By the way, what is the general approach to RTT? I had a look at some examples some time ago, but it could be useful to have a guide line here...as far as I remember, RTT requires a camera that sees my scene and that will be used to generate a texture, then I'll need another different camera that actually will be used to render that texture, correct?
what the texture will be, in my case that camera will be the one that I'm currently using to render my scene, but then I'll need another different camera that actually will be used to render the previous texture, correct? How about HUDs, if I'm not wrong they also use a different camera so performing RTT on the scene will keep HUDs out, am I wrong? Thanks. Alessandro On Wed, Dec 30, 2009 at 11:15 AM, Ulrich Hertlein <[email protected]>wrote: > > Render to a texture and draw that flipped? This gets around all the > aforementioned > problems and doesn't affect the scene/shaders, it's completely transparent. > > Cheers, > /ulrich > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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