I'd like to flip (horizontally and/or vertically) the current frame just
before it gets drawn on screen, what is the best way to do this?

I thought about post-multiplying a projection matrix (that is already
available) by a scaling (or) rotation matrix, but of course this approach
acts on the scene and not on the frame and has two undesired effects:

1. normals are flipped
2. HUDs are NOT flipped

Is it possible to flip the frame that is going to be drawn? If not, how can
I avoid the normals from being flipped because of the scaling/mirroring?
Thanks in advance.
Alessandro
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