I'd like to flip (horizontally and/or vertically) the current frame just before it gets drawn on screen, what is the best way to do this?
I thought about post-multiplying a projection matrix (that is already available) by a scaling (or) rotation matrix, but of course this approach acts on the scene and not on the frame and has two undesired effects: 1. normals are flipped 2. HUDs are NOT flipped Is it possible to flip the frame that is going to be drawn? If not, how can I avoid the normals from being flipped because of the scaling/mirroring? Thanks in advance. Alessandro
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