Hi list,

I have 4 cameras independent of each other, and each one covers a 4th
of the screen. I want to take a screenshot of each one then put the 4
images into a single texture. Also note that I'm not using the
composite viewer.

My first problem is that the normal approach is to attach a texture to
a camera, but this means that I will get the data from the next frame
since I will have to render it again; I suppose I could render the
image again but this seems like a waste, instead I would like to copy
the entire screen, what would be in OpenGL the front buffer of the
entire window.

The second problem is that, in case that I'm forced to waste resources
by redrawing the frame camera by camera, how could I join the 4
textures?
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