Hi Mark,

Ok i get it, i exported the file you sent me. I have in the file data
expected, but in the osgAnimation there is an issue trying to animate
Skeleton node. So the work around is to animate an Empty in blender but
not an Armature. It's because a Skeleton is Bone and not a
MatrixTransform.

I refactored a part of osgAnimation last month that will simplify a lot
osgAnimation about Bone/Skeleton and will solved this problem, because
bone will be a MatrixTransform. So while it's not yet commited, i
suggest you to animate Empty instead of Armature.

Cheers,
Cedric

-- 
Provide OpenGL services around OpenSceneGraph and more
+33 659 598 614 Cedric Pinson mailto:[email protected]
http://www.plopbyte.net


On Sat, 2010-01-02 at 20:52 +0000, Mark Evin wrote:
> Hi Cedric, 
> 
> Happy New Year to you too!  
> 
> Thanks for your quick reply and guidance. I tried the script and the baking 
> to ipo worked fine, however my export still disregards the IPO curve.
> 
> I may not have completely understood your instructions.  Here is what I did:
> 
> 1) Using the file you sent me, in Object Mode, I clicked on the armature, and 
> then ran the path2ipo script.  
> 
> ** Note:  I am aware that you instructed "to select the cube alt p and select 
> clear parent inverse", but by doing this, the object became perpendicular to 
> the armature, which is undesirable....  so I skipped this step)
> 
> *** Note:  I am aware you instructed to "select only the cube and go on the 
> Text path2ipo then alt p".  However, by doing this, I lost the armature 
> animation.  So since the cube is a child of the armature, I figured I could 
> run the path2ipo script on the armature, and the cube will follow suit. This 
> was a success.
> 
> 2) I removed the constraint on the armature. It looked perfect.  
> 
> 3) I ran the osgExport script.  The log file said:  
> "processing Armature Armature
> bake ipo Armature to object Armature
> exporting mesh Cube"
> 
> 4) In osg, the armature animation worked, but the IPO curve did not.
> 
> See attached the blender file.  I worked off the file you sent me.
> 
> Thanks very much, Cedric.  
> 
> Cheers,
> Mark
> 
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=22036#22036
> 
> 
> 
> 
> Attachments: 
> http://forum.openscenegraph.org//files/test_path2_532.zip
> 
> 
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> 

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