Hi Thomas, The FixedFunctionTechnique also uses the OpenGL fixed function pipeline for doing the volume rendering and as a consequence is very limited in what effects it can render. The FixedFunctionTechnque is also something you'd use for very old hardware, The RayTracedTechnque is what you'd use for any modern computer.
Robert. On Wed, Dec 30, 2009 at 1:49 AM, Thomas Canipel <[email protected]> wrote: > Hi, > > I would like to know what is the difference between the RayTracedTechnique > and the FixedFuntionTechnique, apparently in the second there is no shader, > this function correspond to a raycasting technique ?, so in this technique we > can only play with the Alpha property to modify the display . > > > > Thank you! & Merry Christmas ;) > > Cheers, > Thomas > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=21950#21950 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

