Hi Kim, Did you turn off depth of field aswell? yes
In the reflection on the ocean surface or the scene itself? in the scene Nick http://www.linkedin.com/in/tnick Sent from Izmit, 41, Turkey On Tue, Jan 5, 2010 at 12:06 PM, Kim Bale <[email protected]> wrote: > Hi Nick > > >I turned that off and I see the quad under water. see attached > > Did you turn off depth of field aswell? > > >Somehow, when I add the ephemeris into the ocean scene, I am getting the > sun rotated >180 around Z, and it is scaled - at least that are the visual > impressions. Any thoughts on >this? > > In the reflection on the ocean surface or the scene itself? > > > K. > > > 2010/1/5 Trajce Nikolov <[email protected]> > >> Hi Kim, >> >> I turned that off and I see the quad under water. see attached >> >> One more thing. I am trying to implement osgEphemeris with osgOcean, and >> so far it looks good but two problems. Somehow, when I add the ephemeris >> into the ocean scene, I am getting the sun rotated 180 around Z, and it is >> scaled - at least that are the visual impressions. Any thoughts on this? >> >> Nick >> >> http://www.linkedin.com/in/tnick >> Sent from Izmit, 41, Turkey >> >> On Tue, Jan 5, 2010 at 11:14 AM, Kim Bale <[email protected]> wrote: >> >>> Hi Nick, >>> >>> osgOcean (with all the effects turned on) renders to a quad on the >>> screen, this is because there are a number of post processing effects that >>> require it (glare, dof). If I understand your problem correctly, you will >>> need to set the frame buffer size to the size of your window with >>> setScreenDims( osg::Vec2f ) and the quad will fill the window. >>> >>> Alternatively turn off glare and depth of field. >>> >>> Regards, >>> >>> Kim. >>> >>> >>> 2010/1/5 Trajce Nikolov <[email protected]> >>> >>> What I am getting is View in a Window. Please see the attached image. The >>>> osgOcean opens another window instead of rendering in the one I created. >>>> Any >>>> ideas, hints? >>>> >>>> Nick >>>> >>>> http://www.linkedin.com/in/tnick >>>> Sent from Izmit, 41, Turkey >>>> >>>> On Mon, Jan 4, 2010 at 8:50 AM, Trajce Nikolov < >>>> [email protected]> wrote: >>>> >>>>> Hi Tian Ma, >>>>> >>>>> well, the example works just fine. Also, when I step thru, I am not >>>>> getting any errors. Just not able to see the ocean surface and getting the >>>>> screen aligned quad (black) ... Any ideas? >>>>> >>>>> Nick >>>>> >>>>> http://www.linkedin.com/in/tnick >>>>> >>>>> >>>>> On Mon, Jan 4, 2010 at 5:46 AM, Tian Ma <[email protected]>wrote: >>>>> >>>>>> Hi Nick: >>>>>> >>>>>> Could you run the ocean example successfully? >>>>>> >>>>>> Any errors occured when you get a back screen? >>>>>> >>>>>> Cheers, >>>>>> MT >>>>>> >>>>>> >>>>>> >>>>>> Trajce Nikolov wrote: >>>>>> > Hi, >>>>>> > >>>>>> > I am trying to embed the ocean stuff into my application. I mimic >>>>>> the code from the example, and all I get is 2D black screen aligned quad. >>>>>> Any hints? >>>>>> > >>>>>> > >>>>>> > Thanks >>>>>> > >>>>>> > >>>>>> > Nick >>>>>> > >>>>>> > http://www.linkedin.com/in/tnick (http://www.linkedin.com/in/tnick) >>>>>> > Sent from Devlet, Ankara, Turkey >>>>>> > >>>>>> > ------------------ >>>>>> > Post generated by Mail2Forum >>>>>> >>>>>> >>>>>> ------------------ >>>>>> Read this topic online here: >>>>>> http://forum.openscenegraph.org/viewtopic.php?p=22044#22044 >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> _______________________________________________ >>>>>> osg-users mailing list >>>>>> [email protected] >>>>>> >>>>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >>>>>> >>>>> >>>>> >>>> >>>> _______________________________________________ >>>> osg-users mailing list >>>> [email protected] >>>> >>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >>>> >>>> >>> >>> _______________________________________________ >>> osg-users mailing list >>> [email protected] >>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >>> >>> >> >> _______________________________________________ >> osg-users mailing list >> [email protected] >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> >> > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >
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