Hi,
Let me explain better (sorry for my bad English!).
My application has to let you walk over geometry and turn around using
mouse or joystick.
I have to show the geometry and some images and boxes, but that can’t move
with geometry.
In first version I just handle geometry. Using camera->setHomePosition and
basic math everything works.
To put boxes (menu) and images I have to use osgWidget::WindowManager,
like I saw in examples. But WindowManager’s camera has a different behavior. I
can´t move it with setHomePosition or setViewMatrixAsLookAt.
Then I did a new version moving the geometry, osg::Matrix::translate and
osg::Matrix::rotate, and not the camera. X-axis and Y-axis moving was easy, but
Z-axis not.
I think Z-axis is a projection in 2D, then I set WindowManager to MASK_3D
and set setProjectionMatrixAsOrtho to replace setProjectionMatrixAsOrtho2D
defined in createParentOrthoCamera.
Now I’m trying to know where is wrong.
Thank you!
Cheers,
Wagner
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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=22122#22122
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