Hi,
I'm in the process of rewriting a program I did earlier but this time using
OSG. One part contained rendering a large amount of lines which would be
selected by various selection tools. For that I used VBO's and a bit mask. The
rendering function (after all the initializations) then looked like this
Code:
for ( int i = 0; i < m_countLines; ++i )
{
if ( m_selected[i] )
glDrawArrays( GL_LINE_STRIP, getStartIndexForLine( i ),
getPointsPerLine( i ) );
}
Now i'm reading through the osg doc and the tutorials, but the coverage on
VBO's is rather thin. I'd appreciate some hints on how to do it if the
functionality exists or if I have to write my own osg node.
...
Thank you!
Cheers,
Otto
------------------
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http://forum.openscenegraph.org/viewtopic.php?p=22147#22147
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