I thought DrawArrays were the equivalent of OpenGL DisplayLists and
DrawElements was like indexed arrays?
So it's efficent to have a DrawElements{ } with inidivdual entries 1,2,3,4,5
.... to 1000 ?
If it's OK to have DrawElements jumping all over the vertexarray then it might
make sense for me to group each DrawElement into a geographic box to speed up
picking.
I will have a look at VBO's but since most of the editing is done viewing
points it never gave much of a speed up and I never got very into them.
Martin
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http://forum.openscenegraph.org/viewtopic.php?p=22255#22255
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