I thought DrawArrays were the equivalent of OpenGL DisplayLists and 
 DrawElements was like indexed arrays?

So it's efficent to have a DrawElements{ } with inidivdual entries 1,2,3,4,5 
.... to 1000 ?

If it's OK to have DrawElements jumping all over the vertexarray then it might 
make sense for me to group each DrawElement into a geographic box to speed up 
picking.

I will have a look at VBO's but since most of the editing is done viewing 
points it never gave much of a speed up and I never got very into them.

Martin

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