Hi Robert

thanks a lot, at the moment it works fine the way I made it. But I will try this solution as soon as possible.

Am 11.01.10 11:41, schrieb Robert Osfield:
The best way to do a single GL test at startup is to attach a custom
osg::GraphicsOperation as a RealizeOperation to the viewer, and this
gets called once the viewer's graphics contexts get realized.

Have a look at the osgcatch, osgshaderterrrain and osgvolume examples
to see examples of the above in action.

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