knarf wrote: > > I've implemented a feature that is similar to shadow mapping in that I first > have to render the scene from another point of view, and this rendering is > depth-only. I'm not using it for shadows, but this first depth-only pass is > conceptually the same. > >
Hi Frank I actually can't render the depth buffer to a texture nor to an image. Would it be possible to post sour RTT code? Thanks a lot and regards Dominic ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=22418#22418 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

