knarf wrote:
> 
> I've implemented a feature that is similar to shadow mapping in that I first 
> have to render the scene from another point of view, and this rendering is 
> depth-only. I'm not using it for shadows, but this first depth-only pass is 
> conceptually the same.
> 
> 


Hi Frank

I actually can't render the depth buffer to a texture nor to an image. Would it 
be possible to post sour RTT code?

Thanks a lot and regards
Dominic

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