Hi, I'm investigating about the possibility to export assets from various 3d programs and import them in an OSG application. Is there somewhere a list of features supported by the various import plugins? Or anybody has some suggestion about the best format to use?
My first testcase has been a box modeled in blender with textures and bump maps, and I was not able to find a file format that can be used to have the bump maps (tied .obj, .3ds, .dae and several others). The blender osgexport plugin itself seems not to be exporting those maps. I'm using the distributed osgviewer and the osgfxbrowser to view the models. Thanks!! Davide _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

