Hi,

I'm investigating about the possibility to export assets from various
3d programs and import them in an OSG application.
Is there somewhere a list of features supported by the various import plugins?
Or anybody has some suggestion about the best format to use?

My first testcase has been a box modeled in blender with textures and
bump maps, and I was not able to find a file format that can be used
to have the bump maps (tied .obj, .3ds, .dae and several others). The
blender osgexport plugin itself seems not to be exporting those maps.

I'm using the distributed osgviewer and the osgfxbrowser to view the models.

Thanks!!
Davide
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