Guy Volckaert wrote:
This might sound like an odd question, but is there a way to disable rendering (no culling and no draw) while still allowing intersections. The reason why I am asking is because I have a distributed system - i.e. some applications only performs intersections with the scene without rendering it. In addition, the osg update call must still occur since that's where some of my animation states gets uptate, which will change the outcome of intersection results (like sprites).
If using osgViewer, don't call viewer.frame(). If you still want the update traversal, run the UpdateVisitor by hand.
-Paul _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

