This might sound like an odd question, but is there a way to disable rendering (no culling and no draw) while still allowing intersections. The reason why I am asking is because I have a distributed system - i.e. some applications only performs intersections with the scene without rendering it. In addition, the osg update call must still occur since that's where some of my animation states gets uptate, which will change the outcome of intersection results (like sprites).
Cheers, Guy ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=22641#22641 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

