We have an existing visual simulation that is based on Performer. We know
have to add collision detection with landmasses and the sea bottom. I was
thinking of using OpenSceneGraph to place the vehicles in the world and use
Bullet to do the actual collision detections. At this stage I don't need any
rendering but since my vehicle models are all in OpenFlight format and I
have access to some DTED Level 1 data I thought this was the way to go.

What I am after is example programs which have the vehicles drawn at their
latitude, longitude and altitude and shows the sort of collisions that I am
after. To speed things up I am only interested certain vehicles. I intend to
have my existing program talk to the collision detection program via shared
memory so I either I need a separate thread which deals with reading and
writing to this shared memory and updating the collision program with where
the vehicles are in the world.

Any help would be most appreciated.

Tony Vasile
CSC Australia
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to