Hi Zhi Yuan,

On Fri, Jan 15, 2010 at 9:44 AM, yang zhiyuan <[email protected]> wrote:
>    I see that osg2.96 can support OpenGL ES now,I would like to try compile
> osg2.96 for WINCE6.0,but I do not konw how to compile under wince6.0.
>    Should all 3party dependecy be recompiled with deployment device:wince
> device 5.0 under visual studio 2005.

You are the first user to come forward to discuss WinCE support so
you'll breaking new ground for the project ;-)

I don't personally have any experience with WinCE, and actually very
little under Windows so can't help with the specifics of how to tackle
the port.  I can provide guidance on the OSG/OpenGL ES side, and also
will be happy to reivew changes and merge changes into svn/trunk to
make the port run smoothly.  To be able to get WinCE support
integrated into snv/trunk would be great.

For the initial port, on the 3rd party dependency front I would
suggest considering them as optional extras - as the core parts of the
OSG don't require them.  For emdedded apps you are likely to have more
constrained and tailored datasets than you'd have on the desktop so
you can probably get away surprisingly well without the dependencies.
Later on if you need the dependencies then you could possible look at
the CMake ports project as there is chance that this might help with
porting, or just tackle each of the dependencies that you actually
require.

A quick search on the web for Cmake + WinCE does reveal that Cmake
should be able to support you OK.  When configuring the OSG build
you'll want to set the various options related to OpenGLES to make
sure you get the right GL features compiled in.  Details can be found
on the page:

   http://www.openscenegraph.org/projects/osg/wiki/Community/OpenGL-ES

Have you tried an initial port yet?

Robert.
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to