Hi Robert, Yes, running the Optimizer::TextureVisitor solved this problem, thanks!
>It could be that your databases have the UnrefImageAfterApply enabled >on them which is causing the loaded database to release imagery. You >can run the Optimizer::TextureVisitor to change the value back, just >have a look at the option for it in the include/osgUtil/Optimizer >header. > >Another snippet for you is that is you enable the new texture pool >then UnrefImageAfterApply is automatically disabled so no matter what >you set osg::Texture* never releases the imagery. > >Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

