Yes you could override the drawing of the geometry and sort at a triangle level at that point if you need to and then dispatch those sorted tri's to OGL.
______________________________________________________________________________ Gordon Tomlinson [email protected] IM: [email protected] www.vis-sim.com www.gordontomlinson.com ______________________________________________________________________________ -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Maxym Bilinets Sent: Sunday, January 17, 2010 10:25 AM To: [email protected] Subject: Re: [osg-users] Applying transparency to STL model The problem is that my model is not convex. Is there any possibility to sort triangles inside the model? umituzun84 wrote: > Hi Maxym, > > Transparent objects drawing order is important. You have set " > ss->setRenderBinDetails(1, "DepthSortedBin");" so it make your object drawn > first. Try to draw it last with supporting "11" renderbin order instead of > "1". > > HTH. Regards. > Ümit Uzun > > ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=22771#22771 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

