Hi Dat,

If you are finished with the animation then just remove the animation
path callback.

Robert.


On Fri, Jan 15, 2010 at 7:52 PM, Nguyen Tien Dat <[email protected]> wrote:
> Dear all,
> I have a scene structure like this:
> rootNode -> matrixTranformNode -> objectNode
>
> I modify the position and orientation of the object by setting the
> matrix of the matrixTranformNode and it works well. But the problem
> appears when I try to use animation path. I create an animation path
> like this:
>
>     osg::AnimationPath* animationPath = new osg::AnimationPath;
>     animationPath->setLoopMode(osg::AnimationPath::NO_LOOPING);
>     //initialize startPoint, endPoint, rotation
>    animationPath->insert(0.0,osg::AnimationPath::ControlPoint(startPoint
> , rotation));
>    animationPath->insert(0.0,osg::AnimationPath::ControlPoint(endPoint
> , rotation));
>    matrixTranformNode->setUpdateCallback(new
> osg::AnimationPathCallback(animationPath));
>
> The animation looks as expected. But after the animation I try to
> update the matrix of matrixTranformNode, it doesn't work properly. The
> object is still in the place of the last frame of animation, and it
> won't change its position and orientation no matter how I try to
> change the matrix. When I try to call getMatrix method of
> matrixTransformNode, the matrix is changed as I set it. But the object
> isn't displayed correctly.
> Could any of you tell me what happens with the matrixTransformNode
> after the animation? How can I manipulate the object again after the
> animation?
> Note that I did try to replace the matrixTransformNode by a new one
> (so the scene structure is rootNode -> newMatrixTransformNode ->
> objectNode), and then I could manipulate the object again. But this
> doesn't work smoothly when you want to have continuous motion between
> the animation created by AnimationPath and the animation created by
> your manipulation.
> Thanks,
> Dat
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
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