Hi Luc,

A graphics card isn't required, but an OpenGL graphics context is
currently used to create GL compressed mipmapped images in the default
build configuration.  If you don't output to a GL compressed image or
mipmapping format then you don't need GL at all.

VPB does of course use OSG which of course using GL so you'll need it
anyway.  A software rendering such as Mesa will do though so you could
try using this on your cluster.

Robert.

On Mon, Jan 18, 2010 at 3:39 PM, Luc Claustres
<[email protected]> wrote:
> Hi,
>
> I wonder if VPB requires a 3D graphics card for generation or if it could be 
> avoided using some specific options ?
>
> The idea is to use it on a large cluster but without graphics hardware...
>
> If a 3D chipset is mandatory, could you point me out the relevant source code 
> portions in order to try to replace it with CPU code...
>
> Thank you!
>
> Cheers,
> Luc
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=22810#22810
>
>
>
>
>
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