Hi
I have been working for a few days on 2.8.2 to port my display system from 2.2. The 3D is displayed as I would expect, but unfortunately my HUD overlay that worked in 2.2 is no longer being displayed. Anyone got any ideas? Below is how I setup my HUD (just a series of lines that I update each frame) // set the projection matrix pHUDCamera->setProjectionMatrix(osg::Matrix::ortho2D(HUD_screen_min_x,HUD_sc reen_max_x,HUD_screen_min_y,HUD_screen_max_y)); // set the view matrix pHUDCamera->setReferenceFrame(osg::Transform::ABSOLUTE_RF); pHUDCamera->setViewMatrix(osg::Matrix::identity()); // only clear the depth buffer pHUDCamera->setClearMask(GL_DEPTH_BUFFER_BIT); // Make sure HUD is last thing to be render; we want it always on top pHUDCamera->setRenderOrder(osg::CameraNode::POST_RENDER); pHUDCamera->addChild( pHUDGeode ); root->addChild( pHUDCamera ) ; The line data is setup using pHUDGeometry->setVertexArray(pHUDVertices); pHUDGeometry->addPrimitiveSet(new osg::DrawArrays(GL_LINES,0,number_of_HUD_vertices)); I have looked through the archive but have not found a solution. So I have obviously missed something. Any suggestions would be much appreciated. I'm using XP Pro, VS2005 v8 Thanks MarkH
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