Anyone have any thoughts as to why switching from
COMPUTE_NEAR_FAR_USING_BOUNDING_VOLUMES to COMPUTE_NEAR_FAR_USING_PRIMITIVES
would stop DrawPixels from working. My initial thought was that the near far
culling distance were causing the problem but I can get the same near far
distances from both approaches. My next thought was that the object was not
being drawn for some other reason but it would appear that the
drawImplementation is being called in both situations. Any thoughts as to
where I might look would be appreciated.

Matt
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