Okay the projection matrix when using bounding volumes ends up looking like
this:

2 0 0 0
0 2 0 0
0 0 -0.0001 0
-1 -1 0 1

With Primitive culling the projection matrix looks like this

2 0 0 0
0 2 0 0
0 0 -1 0
-1 -1 -500 1

Not sure why, will continue to dig around, but any pointers will be
appreciated.

---------- Forwarded message ----------
From: Matt Franklin <[email protected]>
Date: 2010/1/25
Subject: RE: [osg-users] Fwd: DrawPixels Cull settings
To: [email protected]


GL_CURRENT_RASTER_POSITION_VALID is returning false,so I assume something is
happening in the projection matrices. Any ideas?
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