Okay the projection matrix when using bounding volumes ends up looking like this:
2 0 0 0 0 2 0 0 0 0 -0.0001 0 -1 -1 0 1 With Primitive culling the projection matrix looks like this 2 0 0 0 0 2 0 0 0 0 -1 0 -1 -1 -500 1 Not sure why, will continue to dig around, but any pointers will be appreciated. ---------- Forwarded message ---------- From: Matt Franklin <[email protected]> Date: 2010/1/25 Subject: RE: [osg-users] Fwd: DrawPixels Cull settings To: [email protected] GL_CURRENT_RASTER_POSITION_VALID is returning false,so I assume something is happening in the projection matrices. Any ideas?
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