Hi Jason, that is what I exactly did. I put the PROTECTED there becaouse the parent has OVERRIDE set on it. Did not worked :-) ...
Nick http://www.linkedin.com/in/tnick Sent from Izmit, 41, Turkey On Wed, Jan 20, 2010 at 6:23 PM, Jason Daly <jd...@ist.ucf.edu> wrote: > Trajce Nikolov wrote: > >> here was my case. and also this might have something to do with lazy state >> update >> the top node has 3 textures assigned >> the children only one with setting 0 and protected >> I was expecting the child to have only one texture, but it inherits the >> additional textures from the top node as well. So I fixed it with >> VirtualProgram for this case >> > > Hi, Trajce, > > Each texture unit is effectively a different state attribute/mode. You'd > have to set all three textures on the child's state to show only the one... > > childState->setTextureAttributeAndModes(0, childTex, > osg::StateAttribute::ON); > childState->setTextureMode(1, GL_TEXTURE_2D, osg::StateAttribute::OFF); > childState->setTextureMode(2, GL_TEXTURE_2D, osg::StateAttribute::OFF); > > There shouldn't be any need for PROTECTED (unless the parent has OVERRIDE > turned on). > > > --"J" > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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