Trajce Nikolov wrote:
Hi Jason,
that is what I exactly did. I put the PROTECTED there becaouse the parent has OVERRIDE set on it. Did not worked :-) ...

You put PROTECTED on all three of the childState settings?  Like this:

childState->setTextureAttributeAndModes(0, childTex, osg::StateAttribute::ON | osg::StateAttribute::PROTECTED); childState->setTextureMode(1, GL_TEXTURE_2D, osg::StateAttribute::OFF | osg::StateAttribute::PROTECTED); childState->setTextureMode(2, GL_TEXTURE_2D, osg::StateAttribute::OFF | osg::StateAttribute::PROTECTED);

If that doesn't work, it does sound like a bug.

--"J"

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