Sorry for the noise, it was an application problem... On Mon, Jan 25, 2010 at 11:27 AM, Serge Lages <[email protected]> wrote:
> Hi all, > > I've made an update and compiled OSG from the SVN, but now I've got lots of > OpenGL errors in one of my application, here is the log I have in my debug > window : > > Warning: detected OpenGL error 'valeur non valide' at After > Renderer::compile > RenderStage::runCameraSetUp(), FBO setup failed, FBO status= 0x8cd6 > PixelBufferWin32::init, wglCreatePbufferARB error: Error code 3221684237 > PixelBufferWin32::init, wglCreatePbufferARB error: Error code 3221684237 > Warning: detected OpenGL error 'valeur non valide' at after > RenderBin::draw(..) > before Font::Glyph::subload(): detected OpenGL error: valeur non valide > Warning: detected OpenGL error 'opÚration non valide' at after > RenderBin::draw( > .) > RenderStage::runCameraSetUp(), FBO setup failed, FBO status= 0x8cd6 > RenderStage::runCameraSetUp(), FBO setup failed, FBO status= 0x8cd6 > PixelBufferWin32::init, wglCreatePbufferARB error: Error code 3221684237 > PixelBufferWin32::init, wglCreatePbufferARB error: Error code 3221684237 > Warning: detected OpenGL error 'valeur non valide' at after > RenderBin::draw(..) > before Font::Glyph::subload(): detected OpenGL error: valeur non valide > after Font::Glyph::subload() : detected OpenGL error: valeur non valide > glTexSubImage2D(0xde1 ,0 > 544 ,1 > 27 ,31 > 0x1906 > 0x1401 > 0x5da3c70); > after Font::Glyph::subload() : detected OpenGL error: valeur non valide > glTexSubImage2D(0xde1 ,0 > 573 ,1 > 31 ,34 > 0x1906 > 0x1401 > 0x5c1d0b0); > after Font::Glyph::subload() : detected OpenGL error: valeur non valide > glTexSubImage2D(0xde1 ,0 > 606 ,1 > 30 ,31 > 0x1906 > 0x1401 > 0x4ed7678); > after Font::Glyph::subload() : detected OpenGL error: valeur non valide > glTexSubImage2D(0xde1 ,0 > 638 ,1 > 22 ,31 > 0x1906 > 0x1401 > 0x4ed7a28); > after Font::Glyph::subload() : detected OpenGL error: valeur non valide > glTexSubImage2D(0xde1 ,0 > 662 ,1 > 26 ,32 > 0x1906 > 0x1401 > 0x4ed7ce0); > after Font::Glyph::subload() : detected OpenGL error: valeur non valide > glTexSubImage2D(0xde1 ,0 > 690 ,1 > 41 ,34 > 0x1906 > 0x1401 > 0x4ed8028); > after Font::Glyph::subload() : detected OpenGL error: valeur non valide > glTexSubImage2D(0xde1 ,0 > 733 ,1 > 22 ,31 > 0x1906 > 0x1401 > 0x4ed85a8); > after Font::Glyph::subload() : detected OpenGL error: valeur non valide > glTexSubImage2D(0xde1 ,0 > 757 ,1 > 13 ,31 > 0x1906 > 0x1401 > 0xd81b40); > after Font::Glyph::subload() : detected OpenGL error: valeur non valide > glTexSubImage2D(0xde1 ,0 > 772 ,1 > 17 ,31 > 0x1906 > 0x1401 > 0x5d62ac0); > after Font::Glyph::subload() : detected OpenGL error: valeur non valide > glTexSubImage2D(0xde1 ,0 > 791 ,1 > 33 ,32 > 0x1906 > 0x1401 > 0x5c1d4f8); > after Font::Glyph::subload() : detected OpenGL error: valeur non valide > glTexSubImage2D(0xde1 ,0 > 826 ,1 > 22 ,31 > 0x1906 > 0x1401 > 0x4eda860); > after Font::Glyph::subload() : detected OpenGL error: valeur non valide > glTexSubImage2D(0xde1 ,0 > 850 ,1 > 25 ,32 > 0x1906 > 0x1401 > 0x4edab18); > after Font::Glyph::subload() : detected OpenGL error: valeur non valide > glTexSubImage2D(0xde1 ,0 > 877 ,1 > 25 ,31 > 0x1906 > 0x1401 > 0x4edae40); > after Font::Glyph::subload() : detected OpenGL error: valeur non valide > glTexSubImage2D(0xde1 ,0 > 906 ,1 > 27 ,32 > 0x1906 > 0x1401 > 0x5ca84c0); > after Font::Glyph::subload() : detected OpenGL error: valeur non valide > glTexSubImage2D(0xde1 ,0 > 935 ,1 > 25 ,31 > 0x1906 > 0x1401 > 0x4edb150); > after Font::Glyph::subload() : detected OpenGL error: valeur non valide > glTexSubImage2D(0xde1 ,0 > 962 ,1 > 27 ,32 > 0x1906 > 0x1401 > 0x5ca8828); > after Font::Glyph::subload() : detected OpenGL error: valeur non valide > glTexSubImage2D(0xde1 ,0 > 1 ,98 > 33 ,38 > 0x1906 > 0x1401 > 0x4edb460); > after Font::Glyph::subload() : detected OpenGL error: valeur non valide > glTexSubImage2D(0xde1 ,0 > 36 ,98 > 27 ,33 > 0x1906 > 0x1401 > 0x4edb950); > Warning: detected OpenGL error 'opÚration non valide' at after > RenderBin::draw( > .) > Warning: detected OpenGL error 'opÚration non valide' at after > RenderBin::draw( > .) > Warning: detected OpenGL error 'valeur non valide' at after > RenderBin::draw(..) > Warning: detected OpenGL error 'valeur non valide' at after > RenderBin::draw(..) > Warning: detected OpenGL error 'opÚration non valide' at after > RenderBin::draw( > .) > Warning: detected OpenGL error 'valeur non valide' at after > RenderBin::draw(..) > Warning: detected OpenGL error 'valeur non valide' at after > RenderBin::draw(..) > Warning: detected OpenGL error number 0x506 at after RenderBin::draw(..) > RenderStage::drawInner(,) FBO status = 0x8cdd > Warning: detected OpenGL error 'valeur non valide' at after > RenderBin::draw(..) > Warning: detected OpenGL error 'valeur non valide' at after > RenderBin::draw(..) > Warning: detected OpenGL error 'valeur non valide' at after > RenderBin::draw(..) > Warning: detected OpenGL error 'valeur non valide' at after > RenderBin::draw(..) > Warning: detected OpenGL error number 0x506 at after RenderBin::draw(..) > RenderStage::drawInner(,) FBO status = 0x8cdd > Warning: detected OpenGL error 'valeur non valide' at after > RenderBin::draw(..) > Warning: detected OpenGL error 'valeur non valide' at after > RenderBin::draw(..) > Warning: detected OpenGL error 'valeur non valide' at after > RenderBin::draw(..) > Warning: detected OpenGL error 'valeur non valide' at after > RenderBin::draw(..) > Warning: detected OpenGL error number 0x506 at after RenderBin::draw(..) > RenderStage::drawInner(,) FBO status = 0x8cdd > Warning: detected OpenGL error 'valeur non valide' at after > RenderBin::draw(..) > Warning: detected OpenGL error 'valeur non valide' at after > RenderBin::draw(..) > Warning: detected OpenGL error 'valeur non valide' at after > RenderBin::draw(..) > Warning: detected OpenGL error 'valeur non valide' at after > RenderBin::draw(..) > Warning: detected OpenGL error number 0x506 at after RenderBin::draw(..) > RenderStage::drawInner(,) FBO status = 0x8cdd > Warning: detected OpenGL error 'valeur non valide' at after > RenderBin::draw(..) > Warning: detected OpenGL error 'valeur non valide' at after > RenderBin::draw(..) > Warning: detected OpenGL error 'valeur non valide' at after > RenderBin::draw(..) > Warning: detected OpenGL error 'valeur non valide' at after > RenderBin::draw(..) > Warning: detected OpenGL error number 0x506 at after RenderBin::draw(..) > RenderStage::drawInner(,) FBO status = 0x8cdd > Warning: detected OpenGL error 'valeur non valide' at after > RenderBin::draw(..) > Warning: detected OpenGL error 'valeur non valide' at after > RenderBin::draw(..) > Warning: detected OpenGL error 'valeur non valide' at after > RenderBin::draw(..) > Warning: detected OpenGL error 'valeur non valide' at after > RenderBin::draw(..) > Warning: detected OpenGL error number 0x506 at after RenderBin::draw(..) > RenderStage::drawInner(,) FBO status = 0x8cdd > Warning: detected OpenGL error 'valeur non valide' at after > RenderBin::draw(..) > Warning: detected OpenGL error 'valeur non valide' at after > RenderBin::draw(..) > Warning: detected OpenGL error 'valeur non valide' at after > RenderBin::draw(..) > Warning: detected OpenGL error 'valeur non valide' at after > RenderBin::draw(..) > Warning: detected OpenGL error number 0x506 at after RenderBin::draw(..) > RenderStage::drawInner(,) FBO status = 0x8cdd > Warning: detected OpenGL error 'valeur non valide' at after > RenderBin::draw(..) > Warning: detected OpenGL error 'valeur non valide' at after > RenderBin::draw(..) > Warning: detected OpenGL error 'valeur non valide' at after > RenderBin::draw(..) > Warning: detected OpenGL error 'valeur non valide' at after > RenderBin::draw(..) > Warning: detected OpenGL error number 0x506 at after RenderBin::draw(..) > RenderStage::drawInner(,) FBO status = 0x8cdd > Warning: detected OpenGL error 'valeur non valide' at after > RenderBin::draw(..) > Warning: detected OpenGL error 'valeur non valide' at after > RenderBin::draw(..) > Warning: detected OpenGL error 'valeur non valide' at after > RenderBin::draw(..) > Warning: detected OpenGL error 'valeur non valide' at after > RenderBin::draw(..) > Warning: detected OpenGL error number 0x506 at after RenderBin::draw(..) > RenderStage::drawInner(,) FBO status = 0x8cdd > Warning: detected OpenGL error 'valeur non valide' at after > RenderBin::draw(..) > Warning: detected OpenGL error 'valeur non valide' at after > RenderBin::draw(..) > Warning: detected OpenGL error 'valeur non valide' at after > RenderBin::draw(..) > Warning: detected OpenGL error 'valeur non valide' at after > RenderBin::draw(..) > Warning: detected OpenGL error number 0x506 at after RenderBin::draw(..) > RenderStage::drawInner(,) FBO status = 0x8cdd > Warning: detected OpenGL error 'valeur non valide' at after > RenderBin::draw(..) > Warning: detected OpenGL error 'valeur non valide' at after > RenderBin::draw(..) > Warning: detected OpenGL error 'valeur non valide' at after > RenderBin::draw(..) > Warning: detected OpenGL error 'valeur non valide' at after > RenderBin::draw(..) > Warning: detected OpenGL error number 0x506 at after RenderBin::draw(..) > RenderStage::drawInner(,) FBO status = 0x8cdd > Warning: detected OpenGL error 'valeur non valide' at after > RenderBin::draw(..) > Warning: detected OpenGL error 'valeur non valide' at after > RenderBin::draw(..) > Warning: detected OpenGL error 'valeur non valide' at after > RenderBin::draw(..) > Warning: detected OpenGL error 'valeur non valide' at after > RenderBin::draw(..) > Warning: detected OpenGL error number 0x506 at after RenderBin::draw(..) > RenderStage::drawInner(,) FBO status = 0x8cdd > Warning: detected OpenGL error 'valeur non valide' at after > RenderBin::draw(..) > Warning: detected OpenGL error 'valeur non valide' at after > RenderBin::draw(..) > Warning: detected OpenGL error 'valeur non valide' at after > RenderBin::draw(..) > Warning: detected OpenGL error 'valeur non valide' at after > RenderBin::draw(..) > Warning: detected OpenGL error number 0x506 at after RenderBin::draw(..) > RenderStage::drawInner(,) FBO status = 0x8cdd > Warning: detected OpenGL error 'valeur non valide' at after > RenderBin::draw(..) > Warning: detected OpenGL error 'valeur non valide' at after > RenderBin::draw(..) > Warning: detected OpenGL error 'valeur non valide' at after > RenderBin::draw(..) > Warning: detected OpenGL error 'valeur non valide' at after > RenderBin::draw(..) > Warning: detected OpenGL error number 0x506 at after RenderBin::draw(..) > RenderStage::drawInner(,) FBO status = 0x8cdd > Warning: detected OpenGL error 'valeur non valide' at after > RenderBin::draw(..) > Warning: detected OpenGL error 'valeur non valide' at after > RenderBin::draw(..) > Warning: detected OpenGL error 'valeur non valide' at after > RenderBin::draw(..) > Warning: detected OpenGL error 'valeur non valide' at after > RenderBin::draw(..) > Warning: detected OpenGL error number 0x506 at after RenderBin::draw(..) > RenderStage::drawInner(,) FBO status = 0x8cdd > Warning: detected OpenGL error 'valeur non valide' at after > RenderBin::draw(..) > Warning: detected OpenGL error 'valeur non valide' at after > RenderBin::draw(..) > Warning: detected OpenGL error 'valeur non valide' at after > RenderBin::draw(..) > Warning: detected OpenGL error 'valeur non valide' at after > RenderBin::draw(..) > Warning: detected OpenGL error number 0x506 at after RenderBin::draw(..) > RenderStage::drawInner(,) FBO status = 0x8cdd > Warning: detected OpenGL error 'valeur non valide' at after > RenderBin::draw(..) > Warning: detected OpenGL error 'valeur non valide' at after > RenderBin::draw(..) > Warning: detected OpenGL error 'valeur non valide' at after > RenderBin::draw(..) > Warning: detected OpenGL error 'valeur non valide' at after > RenderBin::draw(..) > Warning: detected OpenGL error number 0x506 at after RenderBin::draw(..) > RenderStage::drawInner(,) FBO status = 0x8cdd > Warning: detected OpenGL error 'valeur non valide' at after > RenderBin::draw(..) > Warning: detected OpenGL error 'valeur non valide' at after > RenderBin::draw(..) > Warning: detected OpenGL error 'valeur non valide' at after > RenderBin::draw(..) > Warning: detected OpenGL error 'valeur non valide' at after > RenderBin::draw(..) > Warning: detected OpenGL error number 0x506 at after RenderBin::draw(..) > RenderStage::drawInner(,) FBO status = 0x8cdd > Warning: detected OpenGL error 'valeur non valide' at after > RenderBin::draw(..) > Warning: detected OpenGL error 'valeur non valide' at after > RenderBin::draw(..) > Warning: detected OpenGL error 'valeur non valide' at after > RenderBin::draw(..) > Warning: detected OpenGL error 'valeur non valide' at after > RenderBin::draw(..) > Warning: detected OpenGL error number 0x506 at after RenderBin::draw(..) > RenderStage::drawInner(,) FBO status = 0x8cdd > Warning: detected OpenGL error 'valeur non valide' at after > RenderBin::draw(..) > Warning: detected OpenGL error 'valeur non valide' at after > RenderBin::draw(..) > Warning: detected OpenGL error 'valeur non valide' at after > RenderBin::draw(..) > Warning: detected OpenGL error 'valeur non valide' at after > RenderBin::draw(..) > Warning: detected OpenGL error number 0x506 at after RenderBin::draw(..) > RenderStage::drawInner(,) FBO status = 0x8cdd > Warning: detected OpenGL error 'valeur non valide' at after > RenderBin::draw(..) > Warning: detected OpenGL error 'valeur non valide' at after > RenderBin::draw(..) > Warning: detected OpenGL error 'valeur non valide' at after > RenderBin::draw(..) > Warning: detected OpenGL error 'valeur non valide' at after > RenderBin::draw(..) > Warning: detected OpenGL error number 0x506 at after RenderBin::draw(..) > RenderStage::drawInner(,) FBO status = 0x8cdd > Warning: detected OpenGL error 'valeur non valide' at after > RenderBin::draw(..) > Warning: detected OpenGL error 'valeur non valide' at after > RenderBin::draw(..) > Warning: detected OpenGL error 'valeur non valide' at after > RenderBin::draw(..) > Warning: detected OpenGL error 'valeur non valide' at after > RenderBin::draw(..) > Warning: detected OpenGL error number 0x506 at after RenderBin::draw(..) > RenderStage::drawInner(,) FBO status = 0x8cdd > Warning: detected OpenGL error 'valeur non valide' at after > RenderBin::draw(..) > Warning: detected OpenGL error 'valeur non valide' at after > RenderBin::draw(..) > .... > > The rendering is also totally missed (no fonts, everything is flickering). > I don't know when my last rebuild was done, so I can't tell which update has > broken my application. Do you have any idea where it can come from ? > > Thanks, > > PS : I am on Windows 7, VS9, NVidia card (GeForce GT 220) and Intel Quad > Core, everything was working with the same setup before this update. As a > side note, my application uses RTT. > > -- > Serge Lages > http://www.tharsis-software.com > -- Serge Lages http://www.tharsis-software.com
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