Sorry for the noise, it was an application problem...

On Mon, Jan 25, 2010 at 11:27 AM, Serge Lages <[email protected]> wrote:

> Hi all,
>
> I've made an update and compiled OSG from the SVN, but now I've got lots of
> OpenGL errors in one of my application, here is the log I have in my debug
> window :
>
> Warning: detected OpenGL error 'valeur non valide' at After
> Renderer::compile
> RenderStage::runCameraSetUp(), FBO setup failed, FBO status= 0x8cd6
> PixelBufferWin32::init, wglCreatePbufferARB error: Error code 3221684237
> PixelBufferWin32::init, wglCreatePbufferARB error: Error code 3221684237
> Warning: detected OpenGL error 'valeur non valide' at after
> RenderBin::draw(..)
> before Font::Glyph::subload(): detected OpenGL error: valeur non valide
> Warning: detected OpenGL error 'opÚration non valide' at after
> RenderBin::draw(
> .)
> RenderStage::runCameraSetUp(), FBO setup failed, FBO status= 0x8cd6
> RenderStage::runCameraSetUp(), FBO setup failed, FBO status= 0x8cd6
> PixelBufferWin32::init, wglCreatePbufferARB error: Error code 3221684237
> PixelBufferWin32::init, wglCreatePbufferARB error: Error code 3221684237
> Warning: detected OpenGL error 'valeur non valide' at after
> RenderBin::draw(..)
> before Font::Glyph::subload(): detected OpenGL error: valeur non valide
> after Font::Glyph::subload() : detected OpenGL error: valeur non valide
>         glTexSubImage2D(0xde1 ,0
>                         544 ,1
>                         27 ,31
>                         0x1906
>                         0x1401
>                         0x5da3c70);
> after Font::Glyph::subload() : detected OpenGL error: valeur non valide
>         glTexSubImage2D(0xde1 ,0
>                         573 ,1
>                         31 ,34
>                         0x1906
>                         0x1401
>                         0x5c1d0b0);
> after Font::Glyph::subload() : detected OpenGL error: valeur non valide
>         glTexSubImage2D(0xde1 ,0
>                         606 ,1
>                         30 ,31
>                         0x1906
>                         0x1401
>                         0x4ed7678);
> after Font::Glyph::subload() : detected OpenGL error: valeur non valide
>         glTexSubImage2D(0xde1 ,0
>                         638 ,1
>                         22 ,31
>                         0x1906
>                         0x1401
>                         0x4ed7a28);
> after Font::Glyph::subload() : detected OpenGL error: valeur non valide
>         glTexSubImage2D(0xde1 ,0
>                         662 ,1
>                         26 ,32
>                         0x1906
>                         0x1401
>                         0x4ed7ce0);
> after Font::Glyph::subload() : detected OpenGL error: valeur non valide
>         glTexSubImage2D(0xde1 ,0
>                         690 ,1
>                         41 ,34
>                         0x1906
>                         0x1401
>                         0x4ed8028);
> after Font::Glyph::subload() : detected OpenGL error: valeur non valide
>         glTexSubImage2D(0xde1 ,0
>                         733 ,1
>                         22 ,31
>                         0x1906
>                         0x1401
>                         0x4ed85a8);
> after Font::Glyph::subload() : detected OpenGL error: valeur non valide
>         glTexSubImage2D(0xde1 ,0
>                         757 ,1
>                         13 ,31
>                         0x1906
>                         0x1401
>                         0xd81b40);
> after Font::Glyph::subload() : detected OpenGL error: valeur non valide
>         glTexSubImage2D(0xde1 ,0
>                         772 ,1
>                         17 ,31
>                         0x1906
>                         0x1401
>                         0x5d62ac0);
> after Font::Glyph::subload() : detected OpenGL error: valeur non valide
>         glTexSubImage2D(0xde1 ,0
>                         791 ,1
>                         33 ,32
>                         0x1906
>                         0x1401
>                         0x5c1d4f8);
> after Font::Glyph::subload() : detected OpenGL error: valeur non valide
>         glTexSubImage2D(0xde1 ,0
>                         826 ,1
>                         22 ,31
>                         0x1906
>                         0x1401
>                         0x4eda860);
> after Font::Glyph::subload() : detected OpenGL error: valeur non valide
>         glTexSubImage2D(0xde1 ,0
>                         850 ,1
>                         25 ,32
>                         0x1906
>                         0x1401
>                         0x4edab18);
> after Font::Glyph::subload() : detected OpenGL error: valeur non valide
>         glTexSubImage2D(0xde1 ,0
>                         877 ,1
>                         25 ,31
>                         0x1906
>                         0x1401
>                         0x4edae40);
> after Font::Glyph::subload() : detected OpenGL error: valeur non valide
>         glTexSubImage2D(0xde1 ,0
>                         906 ,1
>                         27 ,32
>                         0x1906
>                         0x1401
>                         0x5ca84c0);
> after Font::Glyph::subload() : detected OpenGL error: valeur non valide
>         glTexSubImage2D(0xde1 ,0
>                         935 ,1
>                         25 ,31
>                         0x1906
>                         0x1401
>                         0x4edb150);
> after Font::Glyph::subload() : detected OpenGL error: valeur non valide
>         glTexSubImage2D(0xde1 ,0
>                         962 ,1
>                         27 ,32
>                         0x1906
>                         0x1401
>                         0x5ca8828);
> after Font::Glyph::subload() : detected OpenGL error: valeur non valide
>         glTexSubImage2D(0xde1 ,0
>                         1 ,98
>                         33 ,38
>                         0x1906
>                         0x1401
>                         0x4edb460);
> after Font::Glyph::subload() : detected OpenGL error: valeur non valide
>         glTexSubImage2D(0xde1 ,0
>                         36 ,98
>                         27 ,33
>                         0x1906
>                         0x1401
>                         0x4edb950);
> Warning: detected OpenGL error 'opÚration non valide' at after
> RenderBin::draw(
> .)
> Warning: detected OpenGL error 'opÚration non valide' at after
> RenderBin::draw(
> .)
> Warning: detected OpenGL error 'valeur non valide' at after
> RenderBin::draw(..)
> Warning: detected OpenGL error 'valeur non valide' at after
> RenderBin::draw(..)
> Warning: detected OpenGL error 'opÚration non valide' at after
> RenderBin::draw(
> .)
> Warning: detected OpenGL error 'valeur non valide' at after
> RenderBin::draw(..)
> Warning: detected OpenGL error 'valeur non valide' at after
> RenderBin::draw(..)
> Warning: detected OpenGL error number 0x506 at after RenderBin::draw(..)
> RenderStage::drawInner(,) FBO status = 0x8cdd
> Warning: detected OpenGL error 'valeur non valide' at after
> RenderBin::draw(..)
> Warning: detected OpenGL error 'valeur non valide' at after
> RenderBin::draw(..)
> Warning: detected OpenGL error 'valeur non valide' at after
> RenderBin::draw(..)
> Warning: detected OpenGL error 'valeur non valide' at after
> RenderBin::draw(..)
> Warning: detected OpenGL error number 0x506 at after RenderBin::draw(..)
> RenderStage::drawInner(,) FBO status = 0x8cdd
> Warning: detected OpenGL error 'valeur non valide' at after
> RenderBin::draw(..)
> Warning: detected OpenGL error 'valeur non valide' at after
> RenderBin::draw(..)
> Warning: detected OpenGL error 'valeur non valide' at after
> RenderBin::draw(..)
> Warning: detected OpenGL error 'valeur non valide' at after
> RenderBin::draw(..)
> Warning: detected OpenGL error number 0x506 at after RenderBin::draw(..)
> RenderStage::drawInner(,) FBO status = 0x8cdd
> Warning: detected OpenGL error 'valeur non valide' at after
> RenderBin::draw(..)
> Warning: detected OpenGL error 'valeur non valide' at after
> RenderBin::draw(..)
> Warning: detected OpenGL error 'valeur non valide' at after
> RenderBin::draw(..)
> Warning: detected OpenGL error 'valeur non valide' at after
> RenderBin::draw(..)
> Warning: detected OpenGL error number 0x506 at after RenderBin::draw(..)
> RenderStage::drawInner(,) FBO status = 0x8cdd
> Warning: detected OpenGL error 'valeur non valide' at after
> RenderBin::draw(..)
> Warning: detected OpenGL error 'valeur non valide' at after
> RenderBin::draw(..)
> Warning: detected OpenGL error 'valeur non valide' at after
> RenderBin::draw(..)
> Warning: detected OpenGL error 'valeur non valide' at after
> RenderBin::draw(..)
> Warning: detected OpenGL error number 0x506 at after RenderBin::draw(..)
> RenderStage::drawInner(,) FBO status = 0x8cdd
> Warning: detected OpenGL error 'valeur non valide' at after
> RenderBin::draw(..)
> Warning: detected OpenGL error 'valeur non valide' at after
> RenderBin::draw(..)
> Warning: detected OpenGL error 'valeur non valide' at after
> RenderBin::draw(..)
> Warning: detected OpenGL error 'valeur non valide' at after
> RenderBin::draw(..)
> Warning: detected OpenGL error number 0x506 at after RenderBin::draw(..)
> RenderStage::drawInner(,) FBO status = 0x8cdd
> Warning: detected OpenGL error 'valeur non valide' at after
> RenderBin::draw(..)
> Warning: detected OpenGL error 'valeur non valide' at after
> RenderBin::draw(..)
> Warning: detected OpenGL error 'valeur non valide' at after
> RenderBin::draw(..)
> Warning: detected OpenGL error 'valeur non valide' at after
> RenderBin::draw(..)
> Warning: detected OpenGL error number 0x506 at after RenderBin::draw(..)
> RenderStage::drawInner(,) FBO status = 0x8cdd
> Warning: detected OpenGL error 'valeur non valide' at after
> RenderBin::draw(..)
> Warning: detected OpenGL error 'valeur non valide' at after
> RenderBin::draw(..)
> Warning: detected OpenGL error 'valeur non valide' at after
> RenderBin::draw(..)
> Warning: detected OpenGL error 'valeur non valide' at after
> RenderBin::draw(..)
> Warning: detected OpenGL error number 0x506 at after RenderBin::draw(..)
> RenderStage::drawInner(,) FBO status = 0x8cdd
> Warning: detected OpenGL error 'valeur non valide' at after
> RenderBin::draw(..)
> Warning: detected OpenGL error 'valeur non valide' at after
> RenderBin::draw(..)
> Warning: detected OpenGL error 'valeur non valide' at after
> RenderBin::draw(..)
> Warning: detected OpenGL error 'valeur non valide' at after
> RenderBin::draw(..)
> Warning: detected OpenGL error number 0x506 at after RenderBin::draw(..)
> RenderStage::drawInner(,) FBO status = 0x8cdd
> Warning: detected OpenGL error 'valeur non valide' at after
> RenderBin::draw(..)
> Warning: detected OpenGL error 'valeur non valide' at after
> RenderBin::draw(..)
> Warning: detected OpenGL error 'valeur non valide' at after
> RenderBin::draw(..)
> Warning: detected OpenGL error 'valeur non valide' at after
> RenderBin::draw(..)
> Warning: detected OpenGL error number 0x506 at after RenderBin::draw(..)
> RenderStage::drawInner(,) FBO status = 0x8cdd
> Warning: detected OpenGL error 'valeur non valide' at after
> RenderBin::draw(..)
> Warning: detected OpenGL error 'valeur non valide' at after
> RenderBin::draw(..)
> Warning: detected OpenGL error 'valeur non valide' at after
> RenderBin::draw(..)
> Warning: detected OpenGL error 'valeur non valide' at after
> RenderBin::draw(..)
> Warning: detected OpenGL error number 0x506 at after RenderBin::draw(..)
> RenderStage::drawInner(,) FBO status = 0x8cdd
> Warning: detected OpenGL error 'valeur non valide' at after
> RenderBin::draw(..)
> Warning: detected OpenGL error 'valeur non valide' at after
> RenderBin::draw(..)
> Warning: detected OpenGL error 'valeur non valide' at after
> RenderBin::draw(..)
> Warning: detected OpenGL error 'valeur non valide' at after
> RenderBin::draw(..)
> Warning: detected OpenGL error number 0x506 at after RenderBin::draw(..)
> RenderStage::drawInner(,) FBO status = 0x8cdd
> Warning: detected OpenGL error 'valeur non valide' at after
> RenderBin::draw(..)
> Warning: detected OpenGL error 'valeur non valide' at after
> RenderBin::draw(..)
> Warning: detected OpenGL error 'valeur non valide' at after
> RenderBin::draw(..)
> Warning: detected OpenGL error 'valeur non valide' at after
> RenderBin::draw(..)
> Warning: detected OpenGL error number 0x506 at after RenderBin::draw(..)
> RenderStage::drawInner(,) FBO status = 0x8cdd
> Warning: detected OpenGL error 'valeur non valide' at after
> RenderBin::draw(..)
> Warning: detected OpenGL error 'valeur non valide' at after
> RenderBin::draw(..)
> Warning: detected OpenGL error 'valeur non valide' at after
> RenderBin::draw(..)
> Warning: detected OpenGL error 'valeur non valide' at after
> RenderBin::draw(..)
> Warning: detected OpenGL error number 0x506 at after RenderBin::draw(..)
> RenderStage::drawInner(,) FBO status = 0x8cdd
> Warning: detected OpenGL error 'valeur non valide' at after
> RenderBin::draw(..)
> Warning: detected OpenGL error 'valeur non valide' at after
> RenderBin::draw(..)
> Warning: detected OpenGL error 'valeur non valide' at after
> RenderBin::draw(..)
> Warning: detected OpenGL error 'valeur non valide' at after
> RenderBin::draw(..)
> Warning: detected OpenGL error number 0x506 at after RenderBin::draw(..)
> RenderStage::drawInner(,) FBO status = 0x8cdd
> Warning: detected OpenGL error 'valeur non valide' at after
> RenderBin::draw(..)
> Warning: detected OpenGL error 'valeur non valide' at after
> RenderBin::draw(..)
> Warning: detected OpenGL error 'valeur non valide' at after
> RenderBin::draw(..)
> Warning: detected OpenGL error 'valeur non valide' at after
> RenderBin::draw(..)
> Warning: detected OpenGL error number 0x506 at after RenderBin::draw(..)
> RenderStage::drawInner(,) FBO status = 0x8cdd
> Warning: detected OpenGL error 'valeur non valide' at after
> RenderBin::draw(..)
> Warning: detected OpenGL error 'valeur non valide' at after
> RenderBin::draw(..)
> Warning: detected OpenGL error 'valeur non valide' at after
> RenderBin::draw(..)
> Warning: detected OpenGL error 'valeur non valide' at after
> RenderBin::draw(..)
> Warning: detected OpenGL error number 0x506 at after RenderBin::draw(..)
> RenderStage::drawInner(,) FBO status = 0x8cdd
> Warning: detected OpenGL error 'valeur non valide' at after
> RenderBin::draw(..)
> Warning: detected OpenGL error 'valeur non valide' at after
> RenderBin::draw(..)
> Warning: detected OpenGL error 'valeur non valide' at after
> RenderBin::draw(..)
> Warning: detected OpenGL error 'valeur non valide' at after
> RenderBin::draw(..)
> Warning: detected OpenGL error number 0x506 at after RenderBin::draw(..)
> RenderStage::drawInner(,) FBO status = 0x8cdd
> Warning: detected OpenGL error 'valeur non valide' at after
> RenderBin::draw(..)
> Warning: detected OpenGL error 'valeur non valide' at after
> RenderBin::draw(..)
> Warning: detected OpenGL error 'valeur non valide' at after
> RenderBin::draw(..)
> Warning: detected OpenGL error 'valeur non valide' at after
> RenderBin::draw(..)
> Warning: detected OpenGL error number 0x506 at after RenderBin::draw(..)
> RenderStage::drawInner(,) FBO status = 0x8cdd
> Warning: detected OpenGL error 'valeur non valide' at after
> RenderBin::draw(..)
> Warning: detected OpenGL error 'valeur non valide' at after
> RenderBin::draw(..)
> Warning: detected OpenGL error 'valeur non valide' at after
> RenderBin::draw(..)
> Warning: detected OpenGL error 'valeur non valide' at after
> RenderBin::draw(..)
> Warning: detected OpenGL error number 0x506 at after RenderBin::draw(..)
> RenderStage::drawInner(,) FBO status = 0x8cdd
> Warning: detected OpenGL error 'valeur non valide' at after
> RenderBin::draw(..)
> Warning: detected OpenGL error 'valeur non valide' at after
> RenderBin::draw(..)
> Warning: detected OpenGL error 'valeur non valide' at after
> RenderBin::draw(..)
> Warning: detected OpenGL error 'valeur non valide' at after
> RenderBin::draw(..)
> Warning: detected OpenGL error number 0x506 at after RenderBin::draw(..)
> RenderStage::drawInner(,) FBO status = 0x8cdd
> Warning: detected OpenGL error 'valeur non valide' at after
> RenderBin::draw(..)
> Warning: detected OpenGL error 'valeur non valide' at after
> RenderBin::draw(..)
> Warning: detected OpenGL error 'valeur non valide' at after
> RenderBin::draw(..)
> Warning: detected OpenGL error 'valeur non valide' at after
> RenderBin::draw(..)
> Warning: detected OpenGL error number 0x506 at after RenderBin::draw(..)
> RenderStage::drawInner(,) FBO status = 0x8cdd
> Warning: detected OpenGL error 'valeur non valide' at after
> RenderBin::draw(..)
> Warning: detected OpenGL error 'valeur non valide' at after
> RenderBin::draw(..)
> ....
>
> The rendering is also totally missed (no fonts, everything is flickering).
> I don't know when my last rebuild was done, so I can't tell which update has
> broken my application. Do you have any idea where it can come from ?
>
> Thanks,
>
> PS : I am on Windows 7, VS9, NVidia card (GeForce GT 220) and Intel Quad
> Core, everything was working with the same setup before this update. As a
> side note, my application uses RTT.
>
> --
> Serge Lages
> http://www.tharsis-software.com
>



-- 
Serge Lages
http://www.tharsis-software.com
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