Hi Robert,

In order to minimize any "external" state changes, I replaced my root node with 
my drawable in question, so that it is the only thing that is rendered. 
Unfortunately, the problem persists.

I also noticed another peculiar thing, in that my primitives wind up right on 
top of the camera, as if the view/projection matrices are not set properly.This 
does not happen with the, working, vertex array approach, even though they are 
using the same camera setup.

Cheers,
Mattias

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http://forum.openscenegraph.org/viewtopic.php?p=23139#23139





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