Hi Robert, In order to minimize any "external" state changes, I replaced my root node with my drawable in question, so that it is the only thing that is rendered. Unfortunately, the problem persists.
I also noticed another peculiar thing, in that my primitives wind up right on top of the camera, as if the view/projection matrices are not set properly.This does not happen with the, working, vertex array approach, even though they are using the same camera setup. Cheers, Mattias ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=23139#23139 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

