Hi, I have done this lately. Might be possible to share the work. It has the bump, parallax, environmental mapping .. no glass yet. Might be good if we make an example that have all of these in a sample. Might save some time for others. Could you post your model and make it publicly available for the OSG-Data dataset ?
Nick http://www.linkedin.com/in/tnick On Wed, Jan 27, 2010 at 10:57 AM, alessandro terenzi <[email protected]>wrote: > Hi Eduardo, > not considering bumps, you can export your models using OSGExp (you'll get > .osg or .ive files). In this way you will get also transparency and > reflections (this is true if you use Max's standard materials, but if you > use for example v-ray materials I think you won't get many materials > properties...you may get also totally black looking objects). > > If you need also bumps then you need to write a shader and apply it to your > exported model through OSG's API. Hope this helps. > > Kind regards. > Alessandro > > > On Wed, Jan 6, 2010 at 12:48 PM, Eduardo Pinheiro <eduardo.pinheiro.pt@ > gmail.com> wrote: > >> Hi, >> >> Sorry the late answer but i was out. >> >> Well I have some question, in fact: >> >> - I have my 3D Max Team >> >> How is the better way to export they're work to openscenegraphic? >> >> Imagine this simple object: A bottle of glass. >> >> They make the 3d object. >> They make the textures >> They make the bump of the bottle (bottle label for example) >> They make the transparency >> They make the reflex >> The make the render >> >> At this moment they are exporting to me: >> >> - The 3d object in .obj way (because the .fbx plugin its only available >> in 2.9.6 release - i believe) >> >> - The textures in .tga files >> >> But the rest, how can i use they're work in order to have the same object >> with a similar transparency, reflex and render? I have to do everything by >> code? >> >> I hope you can understand what i'm trying to say. >> >> Thanks. >> >> Eduardo >> >> >> >> >> >> >> >> >> ... >> >> Thank you! >> >> Cheers, >> Eduardo >> >> ------------------ >> Read this topic online here: >> http://forum.openscenegraph.org/viewtopic.php?p=22145#22145 >> >> >> >> >> >> _______________________________________________ >> osg-users mailing list >> [email protected] >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >
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