Robert,

I think your proposal would be a great benefit and would make things more
flexible.

For the record, the cards we're using are Nvidia GeForce 295s so they're
fairly good cards. I would assume the drivers are as good but I don't know
what algorithms they're resorting to for filtering on the texture...

Thanks,
-Shayne

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Robert
Osfield
Sent: Wednesday, January 27, 2010 2:09 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] altering terrain texture...

Hi Shayne,

On Tue, Jan 26, 2010 at 6:42 PM, Tueller, Shayne R Civ USAF AFMC 519
SMXS/MXDEC <[email protected]> wrote:
> Robert,
>
> In answer to your inquiry, I'm using a database based on
> osgTerrain::TerrainTile so the texture settings are embedded in the tiles
as
> you asserted earlier. I wasn't planning on using linear filtering. I was
> just giving it as an example on how I wanted to issue a particular call
> programmatically.
>
> Rather than attempt to tweak the texture settings per your suggestions, I
> was able to change the settings on the graphics card to get what I wanted
> thereby overriding the settings in the database. With anisotropic
filtering
> in the database set at 16x, it was actually adding to the problem of
texture
> crawling at far distances when flying "low". Setting the anisotropic
> filtering down to 2x blurred the texture a bit more out far but it got rid
> of the crawling artifacts. We are using high resolution texture imagery
> (.25m texture) in the database which exacerbates the problem.
>
> In this case, the devil is truly in the details. Thanks again for your
> help...

Interesting results, makes me wonder if the mipmap quality of
filtering quality of the driver isn't that great.  I have generally
got best results with a high value of max anisotropy.

As for the OSG, perhaps it's time to make the max anisotropy a
variable in osgTerrain::Layer so that you can set in your application.
 The DatabasePager variable for setting could also be then used to set
the value automatically.

Robert.
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Attachment: smime.p7s
Description: S/MIME cryptographic signature

_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to